The free trick tracker for scooter, skate, BMX, gymnastics, trampoline, parkour and inline. Tick off what you land and see what’s next.

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The words you will hear

Glossary

Air track

Gymnastics

A long inflatable mat for tumbling. The air inside gives extra bounce and a soft landing, so flicks and somersaults get practised on it before the hard floor.

Alley-oop

Inline

On inline skates, getting onto a grind by turning a half turn towards the obstacle, so you land on it travelling backwards. A true spin turns the other way.

Anti-rocker

Inline

A setup with two small hard wheels in the middle of the frame, below the line of the outer two, so they slide on a grind instead of catching.

Arch

Gymnastics

A shape where your body curves backwards, chest open and back bent. It is the opposite of a dish, and the shape you pass through in a bridge or a walkover.

Artistic gymnastics

Gymnastics

The gymnastics done on apparatus at the Olympics. Women compete on four (vault, bars, beam and floor) and men on six (floor, pommel horse, rings, vault, parallel bars and high bar).

See it inTuck Planche

Backside

ScooterSkateInline

One of the two ways to turn or approach an obstacle. Backside means your back faces the obstacle, or you spin so your back leads. The other way is frontside.

Bank

ScooterSkateBMXInline

A straight slope up from flat ground, rather than a curve. Easier than a ramp for first airs, drops and 180s. A wedge is a small, short bank.

Bolts

Skate

The bolts holding the trucks to a skateboard deck. Landing on the bolts means putting your feet directly over them, where the board is strongest and snaps least.

Bowl

ScooterSkateInline

A dip of curved concrete with coping round the top, like an empty swimming pool. You carve round it carrying speed, with no flat bottom to stop on.

Brake

BMX

BMX bikes usually have a back brake, and some a front one. Covering it means keeping a finger on the lever ready. A bike with none fitted is brakeless.

Candlestick

Gymnastics

Balancing high on your shoulders with your body straight and your toes pointing at the ceiling: a shoulder stand. On a bar, the same straight upside-down hang has the same name.

Carve

SkateBMXInline

Turning in a long curve while you roll, leaning the whole way round instead of pivoting. It is how you get round a bowl and up a ramp at an angle.

Case

Scooter

Coming up short on a jump or gap, so your back wheel hits the edge of the landing instead of clearing it. Usually caused by slowing down on the run-up.

See it inGap

Cat

Parkour

Short for a cat leap or a cat hang. A cat leap, also called an arm jump, is a jump to a wall where your feet meet the wall a moment before your hands catch the top. You finish in a cat hang: hanging from the top edge, knees bent, the balls of your feet pressed into the wall.

Catch

ScooterSkateBMXGymnastics

Getting your feet, or hands, back on the deck or handlebars after they have spun or flipped, so you land in control. On gymnastics bars, it is taking hold of the bar again after letting go. Most tricks live or die on the catch.

Chalk

Gymnastics

White magnesium carbonate powder rubbed on hands and feet. It soaks up sweat so you do not slip on the bars, rings or beam.

Check bounce

Trampoline

Stopping dead by bending your knees and hips as your feet touch the bed, so it soaks up the bounce instead of throwing you back up. It is the first thing a trampolinist learns and how every routine ends.

Circle

Gymnastics

Going all the way round. On bars, a hip circle turns right round the bar with your hips kept close to it. On a pommel horse, a circle swings both legs together round the horse while your hands hold you up.

Climb up

Parkour

Getting from a cat hang to standing on top of the wall, your legs pushing against the wall while your arms pull. It is how most wall runs and cat leaps finish.

Conditioning

GymnasticsTrampoline

The strength work in a session, such as holds and leg lifts, that builds the muscle tricks need. Squads do more of it than recreational classes.

Cranks

BMX

The arms the pedals bolt to on a BMX. They turn the sprocket, the toothed ring that drives the chain. A crankflip spins them backwards in the air.

Crash mat

Gymnastics

A thick, soft mat placed where you land off an apparatus, to cushion dismounts and falls.

See it inHalf-On

Cross

Trampoline

The mark in the middle of the bed. Bouncing over it keeps you in the safest part with the most bounce, and in a competition you lose marks the further from it you land.

Cuff

Inline

The hinged top of an inline skate boot that wraps round the ankle and holds it upright.

See it inToe Manual

Deck

ScooterSkateBMX

It depends on the sport. On a scooter, the plate you stand on. On a skateboard, the wooden board itself. On a ramp or bowl, the flat platform on top where you wait and drop in from.

Dialled

ScooterBMXInline

When a trick is so practised that you land it nearly every time without thinking. Tutorials tell you to have the easier tricks dialled before you stack them together.

Double mini trampoline

Trampoline

A small, narrow trampoline with a sloping end and a flat end. You run up, do one skill on it and a second off it onto a mat. It is a competition discipline of its own.

End deck

Trampoline

The padded platform at each end of a competition trampoline, level with the bed, there to catch you if you travel too far forwards or backwards.

Endo

BMX

On a BMX, lifting the back wheel and balancing on the front one, usually by squeezing the front brake as you lean forward. A manual the other way up.

Fakie

ScooterSkateBMXInline

Rolling backwards in your normal stance, so the tail leads. Your feet do not change; only the direction does. Every fakie trick starts from rolling backwards. On inline skates there is no tail: fakie just means skating backwards.

Flat

ScooterSkateBMX

Ordinary level ground with nothing to ride on. Flatground tricks, like manuals and kickflips, need no ramp or ledge at all. It is also the library's category name for them.

Flat setup

Inline

Four wheels of the same size, all touching the ground. Fast and stable, but the middle wheels can catch on a grind.

Flick

ScooterSkate

On a skateboard, the quick snap of your front foot off the edge of the nose that makes the board flip. On a scooter, the kick or wrist snap that starts a whip.

Flight

Gymnastics

The time you spend in the air. A vault has two flights: the first from the springboard to your hands on the table, the second from the table to the landing.

Floor and Vault

Gymnastics

The competition UK recreational gymnasts usually enter first: a floor routine and a vault, in levels by ability. Many clubs run a Floor and Vault group or squad.

Footjam

ScooterBMX

Jamming your front foot against the front tyre so the wheel stops dead and the back end lifts up. Done rolling slowly. It is the base of most front-wheel tricks.

Footplant

ScooterSkateBMX

Putting one foot down on the ground, a ramp deck or a wall for a moment in the middle of a trick, then pushing off it to get back on. A boneless is one.

Forks

ScooterBMX

The part that holds the front wheel and turns with the bars, on a scooter or a BMX. A foot jammed behind the forks against the tyre is a footjam.

Frame pads

Trampoline

The thick pads that cover the springs and the metal frame round the bed, so a foot or a hand that misses the bed lands on something soft.

Freerunning

Parkour

Parkour with style: flips, spins and moves done for how they look as well as for getting somewhere. The word was first used in 2003, and today most athletes count flips as part of parkour, so the app keeps them in one sport.

Front foot / back foot

ScooterSkateBMX

Your front foot is the one nearer the nose in your normal stance; the back foot is over the tail. Which foot is which depends on the stance you ride.

Frontside grind

Inline

Both skates across the obstacle, each sliding in its H-block. It is one of the first two grinds a blader learns; the soul grind is the other.

Full cab

ScooterSkateBMXInline

A full 360 spin done from rolling fakie, landing rolling forwards. Named after skater Steve Caballero. A half cab is the same trick with half the spin.

Gainer

Parkour

A back flip that travels forwards: you turn backwards while your body keeps moving the way you were going, so you land ahead of where you took off. A cheat gainer is a different flip, off one leg with no forward travel.

Gap

ScooterSkateBMXParkourInline

A space you have to clear in one jump: a set of stairs, a hole, or the space between two ramps. Also the name of the trick that clears one. In parkour, a gap is also a space you pass through, like the one between two bars in an underbar.

Grind plate

Inline

A hard plastic plate bolted to or built into an inline skate's frame, so the frame survives grinding.

Grip tape

Scooter

The rough, sandpaper-like sheet stuck to the top of a scooter or skateboard deck so your shoes do not slip. Spotting it coming back round tells you a whip is nearly done.

Hand grips

Gymnastics

Leather straps worn on the hands for bars and rings. They help you hold on and protect your palms from rips.

Handrail

ScooterSkateBMXInline

A metal rail down the side of a set of stairs, so it slopes as you grind it. Steeper and faster than a flat rail, so most riders learn a grind on a ledge or low rail first.

Hang up

Skate

When a truck or wheel catches on the coping as you come back into the ramp, stopping you dead and usually throwing you down the transition.

Hard way

BMX

Spinning a 180 out of a grind by turning towards the ledge, so you turn away from what you can see. The other direction is easier, which is why this one gets the name.

Headtube

Scooter

The short tube at the front of a scooter that the bars and forks go through, holding the steering. A tailwhip spins the deck around it. Some riders say steering tube or stem.

Hip

SkateBMXInline

Where two ramps meet at an angle, making a corner you can air across from one into the other. A channel is a gap cut between two transitions.

Horizontal bar

Gymnastics

The men's single bar, 2.8 metres off the floor, for swings, giants and release moves. It is often called the high bar, which is also the name of the higher of the two uneven bars.

Hubba

BMX

A ledge that runs down beside a set of stairs, so it slopes as you grind it.

Jam

Parkour

A get-together where a group trains at a spot for a few hours or a day, trying moves and lines together. Clubs and gyms run them as well as the community.

Jump box

ScooterSkateBMXInline

A take-off ramp facing a landing ramp, with a flat top or a gap between them, built for airtime. A kicker is a small stand-alone take-off ramp.

Kong

Parkour

A vault where you dive at the obstacle, put both hands on it together and push it behind you, so your tucked legs pass between your arms. It began as the monkey vault and grew into the King Kong vault, then just kong. In the US it is often called a cat pass.

Lache

Parkour

Swinging from a bar and letting go to fly forward, then landing on your feet, catching another bar or landing in a cat leap on a wall. The name comes from the French for to let go, and it is often spelt laché.

Leotard

Gymnastics

The stretchy one-piece outfit gymnasts train and compete in. A biketard is a leotard with shorts built in.

Line

ScooterSkateBMXParkourInline

Several tricks done one after another in a single run, without stopping or putting a foot down. Riders film lines, not just single tricks. In parkour, a line is a route through several obstacles, one move flowing into the next, and a line marked on the ground is a common first target for a precision.

Mellow

BMX

Describes a ramp or transition with a gentle curve rather than a steep one. Mellow ramps are easier to learn on; steep ones give more pop.

Mushroom

Gymnastics

A padded round dome on a low stand, used to learn pommel horse circles before the real horse. In the US, younger boys compete on one.

Negative

Inline

A soul grind on the inside of the soul plate rather than the outside, so the skate tips the opposite way. Much harder than the normal one.

Ollie

Skate

The basic skateboard jump: snap the tail down, drag the front foot up, and the board leaves the ground with you. Everything else in skateboarding is built on it.

Open gym

Gymnastics

A session where you use the club's equipment to practise what you like instead of following a class. Staff supervise, but it is not coached, and it usually has to be booked.

Out bounce

Trampoline

One straight bounce you are allowed after the last skill of a routine, to get under control before you stop.

Over the bars

BMX

Being thrown forward over the handlebars when the front wheel stops or dips on landing. The crash scooter and BMX riders most want to avoid.

See it inNollie

Park

ScooterSkateBMXInline

Short for skatepark, and the library's category for tricks on ramps, bowls and jump boxes. Park riding is about airtime; street riding is about ledges and rails.

Parkour

Parkour

Getting from one place to another over whatever is in the way, using only your body: running, jumping, vaulting, climbing and rolling. It began in France, and Parkour UK is its governing body in the UK.

Pommel horse

Gymnastics

A men's apparatus: a padded horse 1.15 metres high with two handles, the pommels, on top. You swing your legs in circles and scissors with your weight on your hands.

Pop

ScooterSkateBMX

The snap that gets you off the ground: slamming the tail down on a skateboard, or the hard push of a bunny hop. More pop means more height and more time.

Primo

Skate

Landing with the board on its side, wheels sideways under your feet. A common way a flip trick goes wrong, and a good way to roll an ankle.

Puck

Trampoline

A shape halfway between a tuck and a pike: hips folded and knees part bent and a little apart. It turns up in harder somersaults that twist.

See it inPuck Jump

Pump

ScooterSkateBMXInline

Getting speed from a ramp without pushing or pedalling: crouch through the bottom of the transition and stand up as it rises. How riders keep a run going.

Put down

ScooterSkateBMXInline

Touching a foot to the ground to stop or save yourself. A line with no put downs means nothing touched down between the tricks.

Quarter pipe

ScooterBMXInline

A single curved ramp with coping on top and a deck behind it: a quarter of a circle. The building block of every park. Riders just say a quarter.

Rail

ScooterSkateBMXParkourInline

A round metal bar to grind or slide along. Low, flat rails close to the ground are where most grinds are learnt; handrails down stairs come later. In parkour you balance along rails, land precisions on them and vault over them.

Recreational

Gymnastics

Gymnastics in weekly classes open to everyone, for fun and progress, rather than in a squad picked to compete. Recreational gymnasts still earn badges and enter club competitions.

Regrasp

Gymnastics

Catching the bar again after letting go of it in a swing or a release move. Letting go is the release; catching is the regrasp.

Rig

Trampoline

A belt on ropes hung over a trampoline and held by a coach, who takes some of your weight while you learn somersaults and twists.

Rip

Gymnastics

A tear in the skin of your palm from swinging on bars, like a blister that opens. Grips and chalk help prevent them.

Rise Gymnastics

Gymnastics

British Gymnastics' programme and badge scheme for recreational classes, in three phases: Discover for pre-school, Explore for school age and Excel for advanced recreational gymnasts. It replaced the Proficiency awards.

Rocker

Inline

A setup with an end wheel raised off the ground, so the skate turns sharply. More common on slalom skates than in a park.

Roll

Parkour

In parkour, a roll goes diagonally across your back, over one shoulder to the opposite hip, never over your head, and brings you up onto your feet still moving. It carries the force of a landing forward instead of taking it all through your legs. A gymnastics forward roll goes straight over, which is a different move.

Run

ScooterSkateBMXInline

A rider's turn on the park or course, one trick after another, as judged in a contest. A lap is one clean circuit of the park.

Salute

Gymnastics

Raising your arm, or both arms, to the judges before and after a routine, to show you are ready and that you have finished.

Skate frame

Inline

The long part under an inline skate's boot that holds the wheels and carries the H-block.

Soul grind

Inline

One skate along the obstacle on its soul plate while the other sits across it in its H-block. Blading's own grind, and one of the first two a blader learns.

Soul plate

Inline

The wide hard plastic plate under an inline skate's boot, outside the frame. Soul grinds and their family slide on it.

Spins

ScooterSkateBMXInline

Tricks named by the degrees you turn. A 180 is half a turn, a 360 a full one, a 540 one and a half, a 720 two, which riders call a seven.

Spot

ScooterSkateBMXGymnasticsTrampolineParkourInline

Looking for where you are going to land partway through a spin, flip or twist. Spotting early is what stops a rotation being a guess. In a gym, a spot is also a coach's hands helping you round while you learn; on wheels, it is a place to ride. In parkour, it is a place to train, and you spot a target by fixing your eyes on it before you jump.

Spotter

GymnasticsTrampolineParkour

A coach who holds, lifts or guides you through a trick while you learn it, so you get round safely. Being spotted is a normal step on the way to doing it alone. Round a trampoline, spotters are the people standing at the sides, ready to steady you if you come off the bed.

Sprung floor

Gymnastics

The competition floor: a 12 by 12 metre carpet laid over foam, boards and springs, with a little bounce for tumbling.

Squad

GymnasticsTrampoline

A group picked to train for competitions, by invitation, usually for more hours a week than a recreational class.

Stance

ScooterSkate

How you stand on the board or deck, and which foot leads. Riding your normal way is regular; the other way round is switch.

Stick

GymnasticsParkour

Landing without moving your feet: no step, no hop. A stuck landing loses no marks for the landing. In parkour, sticking a precision means landing on the target and staying there, still, with no step or wobble.

Street

ScooterSkateBMXInline

Riding the furniture of a street: ledges, rails, stairs, kerbs and walls. The library's category for grinds, slides, gaps and wallrides.

Switch

ScooterSkateBMXInline

Riding with your feet swapped from your normal stance, so your other foot leads. Not the same as fakie, where the feet stay put and you roll backwards. On inline skates, switch is your weaker side, the way you do not usually turn or grind.

Synchro

Trampoline

Two trampolinists doing the same routine at the same moment on two trampolines side by side. They are marked on how well they stay in time as well as on the skills.

Tail

ScooterSkate

The back end of a skateboard or scooter deck. On a board it is what you pop; a tail tap or tail stall rests it on an edge. The front end is the nose.

Tap swing

Gymnastics

A swing on bars with a tap in it: the fast snap of the hips near the bottom of a swing that throws your feet forward and up at the front of the swing. The tap is what gives a swing its height.

Tariff

Trampoline

The difficulty value of a skill. Each quarter of a somersault and each half twist adds a tenth of a mark, so harder skills are worth more. A routine's tariff is its skills added up.

Throw-in mat

Trampoline

A mat a coach slides onto the bed just before you land a new skill, to soften the landing while you are still learning it.

Time of flight

Trampoline

How long you spend in the air during a routine, timed by a machine and added to your score. More height means more time.

Toe edge / heel edge

Skate

The two long edges of a skateboard. The toe edge is under your toes, the heel edge under your heels. Grabs and flicks are named by which edge you use.

Traceur

Parkour

The French word for someone who does parkour; traceuse is the word for a woman or girl. Many athletes still use it, but because it is gendered, this app says athlete, which fits everyone.

Transition

ScooterSkateBMXInline

The curved part of a ramp or bowl between the flat ground and the top. Transition riding means ramps and bowls; street riding means everything else.

Travel

Trampoline

Drifting away from the cross as you bounce or somersault. A little is normal. A lot costs marks and can put you near the edge of the bed.

Tumble track

Gymnastics

A long, narrow, springy runway, often 15 metres or more, for practising tumbling with extra bounce.

Underbar

Parkour

Passing through a gap between two bars, or under a single bar, feet first: you catch the bar, swing your legs through and land on the far side.

Uneven bars

Gymnastics

The women's bars: two bars at different heights, the low bar about 1.7 metres up and the high bar about 2.5. You swing, circle and fly between them.

Vault

Parkour

In parkour, any way over an obstacle with your hands on it, or a hand and a foot: a safety vault, a speed vault, a kong and the rest. In gymnastics, vault is an apparatus and a competition event instead.

Vaulting table

Gymnastics

The padded table you vault over in competition, 1.2 metres long and 1.25 metres high for women, 1.35 for men. It replaced the old vaulting horse in 2001.

Voluntary

Trampoline

A routine of ten skills that you and your coach choose. The other kind is the set routine, where the skills are laid down for everyone at your level.

Wall run

Parkour

Running at a wall too high to jump, stepping up its face to turn your speed into height, then catching the top. It usually ends in a climb up.

Warm-up

GymnasticsTrampoline

Stretches and easy exercises at the start of a session that get your body ready before any tricks.

Wedge mat

Gymnastics

A firm foam mat that slopes like a wedge of cheese, which is why clubs call it a cheese mat. Going downhill on it makes rolls and walkovers easier to learn.

Wood

ScooterBMXInline

A normal wooden ramp, as opposed to a foam pit or a resi landing. Foam, then resi, then wood is the order riders learn flips in.

Zero spin

Inline

Getting onto a grind backwards without turning at all, because you were already skating fakie when you jumped on.