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ParkScooter

The 360

A full 360° spin of you and the scooter together off a ramp or jump.

Difficulty
Gnarly
Can you do it?

Watch it

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How To 360
Scooter Hut · on YouTube
Something wrong?

The lowdown

A full 360° spin of you and the scooter together off a ramp or jump. Spot it, wind up, and whip the whole rotation the way round.

Fun fact

Stack a 360 with a bar spin or a whip and you are deep into competition-run territory.

Tips

Wind your upper body before you leave the lip and keep spotting your landing the entire way around.

Why it isn't working4 common mistakes

  1. Chasing height instead of rotation. Turn your head and shoulders hard; the spin comes from your body, not from jumping higher.

  2. Looking at the ground on take-off. Pick a spot behind your shoulder and find it again as you come round.

  3. Leaving the bars straight while you spin. Keep the bars turned with your body so the scooter comes round with you.

  4. Landing stiff after the spin. Bend your knees on landing so you can ride out a little short or a little over.

What you need

Scooter, helmet, and pads once you're on ramps. Learn this one into foam or resi first

The road to it3 steps

The road to it
  1. The 360You are here
Land this and you unlock

Where to practise

Where to practise

Park tricks want bowls and quarter pipes. find spots with a bowl near you →

Where it sits

1 of 8
Park tricks at Gnarly on scooter
93
In the scooter library
Gnarly
Difficulty 4 of 5

Why it's Gnarly: A 180 lands you facing the ramp with the spin done. A 360 needs twice the turn from the same air, so the wind-up, the head turn and the spot all have to be sharper.

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